Developing environmental storytelling through set dressing and composition.
Asset creation, from modeling to shading that fit the game's aesthetics.
Collaborating with level designers and technical artist to main the gameplay
and performance requirements.
Participating in the pitch process and pre-production of future maps.
Mentoring of junior artists.
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XDefiant
Responsible for layouts, modeling, textures, surfacing, look dev, set dressing,
DMP preparation and DMP for pre-rendered key arts.
In charge of onboarding and supervising freelancers related to environment
work.
Tasked with keeping consistency with the game's visuals, the concepts and the
final product. Image research and art direction support.
Responsible for layouts, modeling, textures, surfacing, look dev, set dressing,
DMP preparation and DMP for pre-rendered key arts.
Tasked with keeping consistency with the game's visuals, the concepts and the
final product. Image research and art direction support.
Lead Set Modeling:
- Marvel’s What If.
Environment Artist:
- Darwin Project Cinematic.
- Marvel’s What If.
Modeling, shading, set dressing, DMP and the occasional look dev for game cinematics, key arts and animated tv shows.
Worked as a 3D artist on multiple props, characters and also worked on level art for some mobile titles.