Jessy Bergeron
Jessy Bergeron
Environment Supervisor @ Agora.Studio
Montreal, Canada

Skills

Look DevelopmentRenderingShading3D ModelingCharacter ModelingEnvironment ModelingLow-poly ModelingTexturingRetopologyLayoutHigh-poly ModelingPhoto-manipulationLevel ArtPhysically Based RenderingSet Dressing

Software proficiency

Blender
Blender
Mari
Mari
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
V-Ray
V-Ray
Premiere
Premiere
RenderMan
RenderMan
Redshift
Redshift
Affinity Photo
Affinity Photo
Snowdrop
Snowdrop

Productions

    • TV Production
      Knuckles
    • Year
      2024
    • Role
      Build Supervisor
    • Company
      Agora Studio
    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      Rainbow Six Siege: Outbreak
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Digital Dimension/Meduzarts
    • Video Game
      Shadow Of War: Blade Of Galadriel
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Digital Dimension/Meduzarts
    • Video Game
      Lego Nexo Knights: Merlok 2.0
    • Year
      2016
    • Role
      3D Artist
    • Company
      FRIMA Studio Québec

Experience

  • Environment Supervisor at Agora.Studio
    Montreal, Canada
    November 2022 - Present

  • Level Artist at Ubisoft
    Saguenay, Canada
    March 2022 - October 2022

    Developing environmental storytelling through set dressing and composition.

    Asset creation, from modeling to shading that fit the game's aesthetics.

    Collaborating with level designers and technical artist to main the gameplay

    and performance requirements.

    Participating in the pitch process and pre-production of future maps.

    Mentoring of junior artists.

    ----

    XDefiant

  • Principal Environment Artist at Reservoir Creative
    Montreal, Canada
    September 2020 - June 2022

    Responsible for layouts, modeling, textures, surfacing, look dev, set dressing,

    DMP preparation and DMP for pre-rendered key arts.

    In charge of onboarding and supervising freelancers related to environment

    work.

    Tasked with keeping consistency with the game's visuals, the concepts and the

    final product. Image research and art direction support.

  • Environment Artist at Freelance
    Montreal, Canada
    March 2020 - September 2020

    Responsible for layouts, modeling, textures, surfacing, look dev, set dressing,

    DMP preparation and DMP for pre-rendered key arts.

    Tasked with keeping consistency with the game's visuals, the concepts and the

    final product. Image research and art direction support.

  • Environment Artist & Lead Environment Artist at Squeeze Animation Studios
    Montreal, Canada
    June 2019 - March 2020

    Lead Set Modeling:

    - Marvel’s What If.

    Environment Artist:

    - Darwin Project Cinematic.

    - Marvel’s What If.

  • Environment Artist & Lead Environment Artist at Digital Dimension/Meduzarts
    Montreal, Canada
    March 2017 - Present

    Modeling, shading, set dressing, DMP and the occasional look dev for game cinematics, key arts and animated tv shows.

  • 3D Artist at FRIMA
    Quebec, Canada
    May 2016 - September 2016

    Worked as a 3D artist on multiple props, characters and also worked on level art for some mobile titles.

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